// dayz item
KA-74
Selective-fire assault rifle fed from a detachable magazine. Replacement of KA-M with compatible attachments. Uses 5.45x39mm rounds.

Loadout
Tap a point on the weapon to choose what goes there. Double-tap a point to put it back to standard.
What the loadout changes
The game multiplies recoil and sway over every mounted part; many sights and handguards only add weight.
| Value | Without attachments | With this loadout |
|---|---|---|
| Recoil | 1.48 | 0.9535.9% |
| Sway | ×2.2 | ×0.8860% |
| Weight | 3.07 kg | 4.57 kg48.9% |
| Capacity | – | 30 |
Per part
- KA Lightweight ButtstockRecoil −10% · Sway −50% · +720 g
- KA Wooden HandguardRecoil −25% · Sway −20% · +550 g
- 30rd KA-74 MagRecoil −5% · Capacity 30 · +230 g
Damage
115
Health per hit
Fire rate
612
rounds/min
Velocity
616
m/s
Recoil
0.95
without attachments: 1.4835.9%
- Damage
- 115 health · 100 blood · 115 shock
- Fire rate
- 500 rounds/min (semi-auto) · 612 rounds/min (full auto)
- Muzzle velocity
- 616 m/s
- Spread
- 6.9 MOAMOA (minute of angle) measures how far shots stray from where you aim: 1 MOA is about 2.9 cm at 100 m. With this spread a bullet lands up to about 20 cm from the aim point at 100 m and 60 cm at 300 m. Lower is more accurate.
- Recoil
- 0.95 up · 0.21 sideways35.9%without attachments: 1.48 up · 0.33 sideways Average aim climb per shot in the game's own units; higher kicks harder.
- Zeroing
- 50 / 100 / 200 / 300 m
- Penetration
- 0.9
- Ricochet below
- 10°
- Capacity
- 30
- Magazine swap
- 0.2 s
- Loudness to infected
- 80How far infected and animals notice the shot, relative to other weapons.
Calculated from the game's muzzle velocity and air resistance: how fast the bullet still flies, how far it drops and how long it takes. Below the speed of sound the supersonic crack stops giving the shooter away.
Speed over distance (m/s)
| Distance | Speed | Drop | Time |
|---|---|---|---|
| 100 m | 544 m/s | 14 cm | 0.17 s |
| 200 m | 480 m/s | 62 cm | 0.37 s |
| 300 m | 423 m/s | 152 cm | 0.59 s |
| 400 m | 374 m/s | 298 cm | 0.84 s |
| 500 m | 330 m/s | 514 cm | 1.13 s |
| 600 m | 291 m/s | 821 cm | 1.45 s |
| 800 m | 227 m/s | 1,818 cm | 2.23 s |
Subsonic from about 470 m · Drop with the barrel level and without zeroing.
- Clearing a jam
- 6–10 s
- Durability
- 250
Jam chance per shot
| Pristine | 0% |
|---|---|
| Worn | 0.1% |
| Damaged | 1% |
| Badly damaged | 10% |
| Ruined | 100% |
A worn magazine adds its own chance on top.
- Buttstock
- 10 health · 100 blood · 20 shock · 1.2 m reach
- Bayonet
- 40 health · 100 blood · 50 shock · 1.8 m reach
- Category
- Weapons
- Weight
- 4.57 kg48.9%without attachments: 3.07 kg
- Size
- 8×3 (24 slots)
- Slot
- Shoulder
- Length
- 85 cm
- Sway
- ×0.8860%without attachments: ×2.2
Where to find it on Nasdara
- Where you find it
- Military
- Spread
- In some placesShow on the map
Values from the vanilla types.xml of each map. Community servers often change them. Nominal and min are added up over all variants.
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal (target on the map) | 6 | 0 | 4 | 6 |
| Min (respawns below this) | 4 | 0 | 4 | 4 |
| Lifetime (untouched) | 8 h | 8 h | 8 h | 8 h |
| Restock (wait before respawn) | 0 | 0 | 0 | 0 |
| Quantity when spawned | 30–80% | 30–80% | 30–80% | 30–80% |
| Places | Military | Military | Military | Military |
| Tiers | – | – | Tier3 | Tier3 |
| Spots | – | – | – | – |
| Counted | on the ground, dynamic event loot, crafted | on the ground, dynamic event loot, crafted | on the ground, crafted | on the ground, crafted |
Tier 1 is near the coast, Tier 4 deep inland. A nominal of 0 means the item does not spawn as loot on that map.
Classnames
Each colour or version has its own classname. Nominal is the vanilla target count per map.
| Classname | Chernarus | Livonia | Sakhal | Nasdara |
|---|---|---|---|---|
![]() AK74 | 6 | 0 | 4 | 6 |
![]() AK74_Black | 0 | 0 | 0 | 0 |
![]() AK74_Green | 0 | 0 | 0 | 0 |
Magazines
Ammunition
Attachments
Items that fit one of its attachment slots according to the game config.
Repaired with
Spawns with
From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.
Chernarus · Livonia
Attachment, 25% chance
Attachment, 100% chance
Attachment, 30% chance
Attachment, 10% chance
- 30rd KA-74 Mag0.75
- 45rd KA-74 Mag0.25
Sakhal
Attachment, 100% chance
Attachment, 100% chance
Attachment, 30% chance
Attachment, 30% chance
Nasdara
Attachment, 30% chance
Attachment, 5% chance
Attachment, 100% chance
Attachment, 30% chance
- Combat Sights0.4
- Baraka Sights0.35
- ATOG 4x32 Scope0.25
Attachment, 35% chance
Sell it in your server's trader shop
With dzbot, players on your Nitrado DayZ server — PC, PlayStation, Xbox or Switch 2 — buy items like this one with your server currency on your server website, and the order spawns at their chosen spot after the next restart.






























