// dayz item
M16-A2
Selective-fire assault rifle, fed from a standardized detachable magazine. Although it lacks support for custom optics, the long barrel and high rate of fire offer remarkable firepower. Uses 5.56x45mm rounds.

Loadout
Tap a point on the weapon to choose what goes there. Double-tap a point to put it back to standard.
Classname
M16A2What the loadout changes
The game multiplies recoil and sway over every mounted part; many sights and handguards only add weight.
| Value | Without attachments | With this loadout |
|---|---|---|
| Recoil | 1.12 | 1.065% |
| Weight | 2.9 kg | 2.99 kg3.1% |
| Capacity | – | 30 |
Per part
- 30rd Mag-C MagRecoil −5% · Capacity 30 · +90 g
Damage
110
Health per hit
Fire rate
923
rounds/min
Velocity
850
m/s
Recoil
1.06
without attachments: 1.125%
- Damage
- 110 health · 100 blood · 110 shock
- Fire rate
- 500 rounds/min (semi-auto) · 923 rounds/min (burst)
- Muzzle velocity
- 850 m/s
- Spread
- 6.9 MOAMOA (minute of angle) measures how far shots stray from where you aim: 1 MOA is about 2.9 cm at 100 m. With this spread a bullet lands up to about 20 cm from the aim point at 100 m and 60 cm at 300 m. Lower is more accurate.
- Recoil
- 1.06 up · 0.1 sideways5%without attachments: 1.12 up · 0.1 sideways Average aim climb per shot in the game's own units; higher kicks harder.
- Zeroing
- 50 / 100 / 200 / 300 m
- Penetration
- 1
- Ricochet below
- 10°
- Capacity
- 30
- Magazine swap
- 0.5 s
- Loudness to infected
- 80How far infected and animals notice the shot, relative to other weapons.
Calculated from the game's muzzle velocity and air resistance: how fast the bullet still flies, how far it drops and how long it takes. Below the speed of sound the supersonic crack stops giving the shooter away.
Speed over distance (m/s)
| Distance | Speed | Drop | Time |
|---|---|---|---|
| 100 m | 750 m/s | 7 cm | 0.13 s |
| 200 m | 662 m/s | 32 cm | 0.27 s |
| 300 m | 584 m/s | 80 cm | 0.43 s |
| 400 m | 515 m/s | 156 cm | 0.61 s |
| 500 m | 455 m/s | 270 cm | 0.82 s |
| 600 m | 401 m/s | 431 cm | 1.05 s |
| 800 m | 313 m/s | 955 cm | 1.62 s |
Subsonic from about 730 m · Drop with the barrel level and without zeroing.
- Clearing a jam
- 6–10 s
- Durability
- 200
Jam chance per shot
| Pristine | 0% |
|---|---|
| Worn | 0.1% |
| Damaged | 1% |
| Badly damaged | 10% |
| Ruined | 100% |
A worn magazine adds its own chance on top.
- Buttstock
- 10 health · 100 blood · 20 shock · 1.2 m reach
- Bayonet
- 40 health · 100 blood · 50 shock · 1.8 m reach
- Category
- Weapons
- Weight
- 2.99 kg3.1%without attachments: 2.9 kg
- Size
- 9×3 (27 slots)
- Slot
- Shoulder
- Length
- 103 cm
- Sway
- ×2.2
Where to find it on Nasdara
- Where you find it
- At events only (vehicle spawns, helicopter crashes, convoys …)
- Spread
- Scattered across the whole mapShow on the map
Values from the vanilla types.xml of each map. Community servers often change them.
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal (target on the map) | 4 | 5 | 2 | 4 |
| Min (respawns below this) | 2 | 3 | 1 | 2 |
| Lifetime (untouched) | 8 h | 8 h | 8 h | 8 h |
| Restock (wait before respawn) | 0 | 0 | 2 h | 0 |
| Quantity when spawned | 30–80% | 30–80% | 30–80% | 30–80% |
| Places | Military | Military | Military | MilitaryWest |
| Tiers | Tier3, Tier4 | Tier3 | Tier4 | – |
| Spots | – | – | – | – |
| Counted | on the ground | on the ground | on the ground | on the ground, dynamic event loot |
Tier 1 is near the coast, Tier 4 deep inland. A nominal of 0 means the item does not spawn as loot on that map.
Magazines
Ammunition
Attachments
Items that fit one of its attachment slots according to the game config.
Repaired with
Spawns with
From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.
Chernarus · Livonia
Attachment, 10% chance
Sakhal
Attachment, 30% chance
Nasdara
Attachment, 35% chance
Sell it in your server's trader shop
With dzbot, players on your Nitrado DayZ server — PC, PlayStation, Xbox or Switch 2 — buy items like this one with your server currency on your server website, and the order spawns at their chosen spot after the next restart.















