// dayz item
SG5-K
Selective-fire submachine gun, fed from a detachable magazine. Very high rate of fire. Uses 9x19mm rounds.

Loadout
Tap a point on the weapon to choose what goes there. Double-tap a point to put it back to standard.
Classname
MP5KWhat the loadout changes
The game multiplies recoil and sway over every mounted part; many sights and handguards only add weight.
| Value | Without attachments | With this loadout |
|---|---|---|
| Recoil | 0.89 | 0.5439.2% |
| Sway | ×1.2 | ×0.5951% |
| Weight | 1.84 kg | 2.66 kg44.6% |
| Capacity | – | 15 |
Per part
- SG5-K Lightweight ButtstockRecoil −20% · Sway −30% · +450 g
- SG5-K Polymer HandguardRecoil −20% · Sway −30% · +250 g
- 15rd SG5-K MagRecoil −5% · Capacity 15 · +120 g
Damage
40
Health per hit
Fire rate
923
rounds/min
Velocity
367
m/s
Recoil
0.54
without attachments: 0.8939.2%
- Damage
- 40 health · 100 blood · 40 shock
- Fire rate
- 500 rounds/min (semi-auto) · 923 rounds/min (burst) · 923 rounds/min (full auto)
- Muzzle velocity
- 367 m/s
- Spread
- 10.3 MOAMOA (minute of angle) measures how far shots stray from where you aim: 1 MOA is about 2.9 cm at 100 m. With this spread a bullet lands up to about 30 cm from the aim point at 100 m and 90 cm at 300 m. Lower is more accurate.
- Recoil
- 0.54 up · 0.12 sideways39.2%without attachments: 0.89 up · 0.2 sideways Average aim climb per shot in the game's own units; higher kicks harder.
- Zeroing
- 50 / 100 / 200 / 300 m
- Penetration
- 0.8
- Ricochet below
- 30°
- Capacity
- 15
- Magazine swap
- 0.5 s
- Loudness to infected
- 60How far infected and animals notice the shot, relative to other weapons.
Calculated from the game's muzzle velocity and air resistance: how fast the bullet still flies, how far it drops and how long it takes. Below the speed of sound the supersonic crack stops giving the shooter away.
Speed over distance (m/s)
| Distance | Speed | Drop | Time |
|---|---|---|---|
| 100 m | 292 m/s | 43 cm | 0.31 s |
| 200 m | 232 m/s | 203 cm | 0.69 s |
| 300 m | 184 m/s | 550 cm | 1.18 s |
| 400 m | 147 m/s | 1,192 cm | 1.79 s |
| 500 m | 117 m/s | 2,301 cm | 2.56 s |
| 600 m | 94 m/s | 4,154 cm | 3.53 s |
| 800 m | 66 m/s | 12,172 cm | 6.34 s |
Subsonic from about 30 m · Drop with the barrel level and without zeroing.
- Clearing a jam
- 6–10 s
- Durability
- 200
Jam chance per shot
| Pristine | 0% |
|---|---|
| Worn | 0.1% |
| Damaged | 1% |
| Badly damaged | 10% |
| Ruined | 100% |
A worn magazine adds its own chance on top.
- Buttstock
- 10 health · 100 blood · 20 shock · 1.2 m reach
- Category
- Weapons
- Weight
- 2.66 kg44.6%without attachments: 1.84 kg
- Size
- 5×3 (15 slots)
- Slot
- Shoulder
- Length
- 56 cm
- Sway
- ×0.5951%without attachments: ×1.2
Where to find it on Nasdara
- Where you find it
- MilitaryEast, MilitaryWest
- Spread
- In some placesShow on the map
Values from the vanilla types.xml of each map. Community servers often change them.
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal (target on the map) | 16 | 12 | 0 | 10 |
| Min (respawns below this) | 13 | 10 | 0 | 8 |
| Lifetime (untouched) | 8 h | 8 h | 8 h | 8 h |
| Restock (wait before respawn) | 30 min | 30 min | 30 min | 30 min |
| Quantity when spawned | 30–80% | 30–80% | 30–80% | 30–80% |
| Places | Military | Military | Military | MilitaryEast, MilitaryWest |
| Tiers | Tier2, Tier3 | Tier2 | Tier2 | Tier2 |
| Spots | – | – | – | – |
| Counted | on the ground | on the ground | on the ground | on the ground |
Tier 1 is near the coast, Tier 4 deep inland. A nominal of 0 means the item does not spawn as loot on that map.
Magazines
Ammunition
Attachments
Items that fit one of its attachment slots according to the game config.
Repaired with
Spawns with
From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.
Chernarus · Livonia
Attachment, 5% chance
Attachment, 100% chance
Attachment, 100% chance
Attachment, 30% chance
Attachment, 20% chance
Attachment, 10% chance
Attachment, 15% chance
Sakhal
Attachment, 5% chance
Attachment, 100% chance
Attachment, 100% chance
Attachment, 30% chance
Attachment, 20% chance
- Combat Sights0.4
- RVN Sights0.25
- Baraka Sights0.25
- ATOG 4x32 Scope0.1
Attachment, 10% chance
Attachment, 15% chance
Nasdara
Attachment, 5% chance
Attachment, 100% chance
Attachment, 40% chance
Attachment, 50% chance
Attachment, 20% chance
- Kobra Sights0.5
- PSO-1 Scope0.3
- P1-87-L Scope0.2
Attachment, 10% chance
Attachment, 20% chance
Sell it in your server's trader shop
With dzbot, players on your Nitrado DayZ server — PC, PlayStation, Xbox or Switch 2 — buy items like this one with your server currency on your server website, and the order spawns at their chosen spot after the next restart.

























