// dayz outfit

Outfit

Put a full set of clothes together, slot by slot: how warm it keeps you, what it weighs, how much it carries, and which piece protects which part of the body.

Warmth

0

of at most 0.51 · 0%

Weight

0 g

all pieces, empty

Inventory

0

slots in clothes and backpack

Warmth is the game’s own sum (Environment.c): every worn piece’s insulation times how much its slot counts — body and legs most, back least, eyes not at all. For new, dry clothes; worn or wet ones keep you less warm.

  • Head

  • Face

  • Eyes

  • Vest

  • Body

  • Back

  • Belt

  • Hands

  • Legs

  • Feet

Protection per hit zone

Which piece the game takes armour from when a hit lands on a part of the body (from the player’s config). How it combines two pieces on the same zone — vest and jacket on the torso, say — happens in the engine, not in the scripts, so this page does not add them up. The values are what each piece absorbs on its own.

ZoneSlotsWhat you wear there
HeadHead, Face, Eyesnothing
TorsoVest, Body, Back, Beltnothing
ArmsBodynothing
HandsHandsnothing
LegsLegsnothing
FeetFeetnothing

Pick a piece for any slot to start.

Data from the game files: DayZ 1.30 (Experimental server, 2026-10-16), DayZ-Central-Economy f220b29 (Chernarus, Livonia, Sakhal), Nasdara from the 1.30 server. Updated 2026-10-17.