// dayz outfit
Outfit
Put a full set of clothes together, slot by slot: how warm it keeps you, what it weighs, how much it carries, and which piece protects which part of the body.
Warmth
0
of at most 0.51 · 0%
Weight
0 g
all pieces, empty
Inventory
0
slots in clothes and backpack
Warmth is the game’s own sum (Environment.c): every worn piece’s insulation times how much its slot counts — body and legs most, back least, eyes not at all. For new, dry clothes; worn or wet ones keep you less warm.
Head
Face
Eyes
Vest
Body
Back
Belt
Hands
Legs
Feet
Protection per hit zone
Which piece the game takes armour from when a hit lands on a part of the body (from the player’s config). How it combines two pieces on the same zone — vest and jacket on the torso, say — happens in the engine, not in the scripts, so this page does not add them up. The values are what each piece absorbs on its own.
| Zone | Slots | What you wear there |
|---|---|---|
| Head | Head, Face, Eyes | nothing |
| Torso | Vest, Body, Back, Belt | nothing |
| Arms | Body | nothing |
| Hands | Hands | nothing |
| Legs | Legs | nothing |
| Feet | Feet | nothing |
Pick a piece for any slot to start.
Data from the game files: DayZ 1.30 (Experimental server, 2026-10-16), DayZ-Central-Economy f220b29 (Chernarus, Livonia, Sakhal), Nasdara from the 1.30 server. Updated 2026-10-17.