// dayz item
RAK-37
A fully automatic submachine gun with the characteristics of a self-loading pistol. It is fed from a small detachable magazine and uses .380 ACP rounds.

Loadout
Tap a point on the weapon to choose what goes there. Double-tap a point to put it back to standard.
Classname
PM73RakWhat the loadout changes
The game multiplies recoil and sway over every mounted part; many sights and handguards only add weight.
| Value | Without attachments | With this loadout |
|---|---|---|
| Recoil | 0.95 | 0.95% |
| Weight | 1.6 kg | 1.75 kg9.4% |
| Capacity | – | 15 |
Per part
- 15rd RAK-37 MagRecoil −5% · Capacity 15 · +150 g
Damage
35
Health per hit
Fire rate
652
rounds/min
Velocity
323
m/s
Recoil
0.9
without attachments: 0.955%
- Damage
- 35 health · 100 blood · 35 shock
- Fire rate
- 652 rounds/min (full auto)
- Muzzle velocity
- 323 m/s
- Spread
- 20.6 MOAMOA (minute of angle) measures how far shots stray from where you aim: 1 MOA is about 2.9 cm at 100 m. With this spread a bullet lands up to about 60 cm from the aim point at 100 m and 180 cm at 300 m. Lower is more accurate.
- Recoil
- 0.9 up · 0 sideways5%without attachments: 0.95 up · 0 sideways Average aim climb per shot in the game's own units; higher kicks harder.
- Zeroing
- 50 / 100 / 200 / 300 m
- Penetration
- 0.8
- Ricochet below
- 30°
- Capacity
- 15
- Magazine swap
- 0.4 s
- Loudness to infected
- 100How far infected and animals notice the shot, relative to other weapons.
Calculated from the game's muzzle velocity and air resistance: how fast the bullet still flies, how far it drops and how long it takes. Below the speed of sound the supersonic crack stops giving the shooter away.
Speed over distance (m/s)
| Distance | Speed | Drop | Time |
|---|---|---|---|
| 100 m | 278 m/s | 52 cm | 0.33 s |
| 200 m | 239 m/s | 232 cm | 0.72 s |
| 300 m | 206 m/s | 585 cm | 1.17 s |
| 400 m | 178 m/s | 1,171 cm | 1.7 s |
| 500 m | 153 m/s | 2,072 cm | 2.31 s |
| 600 m | 133 m/s | 3,399 cm | 3.02 s |
| 800 m | 101 m/s | 7,989 cm | 4.8 s |
Subsonic from the muzzle · Drop with the barrel level and without zeroing.
- Clearing a jam
- 6–10 s
- Durability
- 150
Jam chance per shot
| Pristine | 0% |
|---|---|
| Worn | 0.1% |
| Damaged | 1% |
| Badly damaged | 10% |
| Ruined | 100% |
A worn magazine adds its own chance on top.
- Buttstock
- 10 health · 100 blood · 20 shock · 1.2 m reach
- Category
- Weapons
- Weight
- 1.75 kg9.4%without attachments: 1.6 kg
- Size
- 4×3 (12 slots)
- Slot
- Shoulder
- Length
- 60 cm
- Sway
- ×0.95
Where to find it on Nasdara
- Where you find it
- Police
- Spread
- In some placesShow on the map
Values from the vanilla types.xml of each map. Community servers often change them.
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal (target on the map) | 5 | 8 | 4 | 12 |
| Min (respawns below this) | 4 | 6 | 2 | 10 |
| Lifetime (untouched) | 4 h | 4 h | 4 h | 4 h |
| Restock (wait before respawn) | 0 | 0 | 0 | 0 |
| Quantity when spawned | – | – | – | – |
| Places | Police | Police | Police | Police |
| Tiers | – | – | – | Tier2, Tier3 |
| Spots | – | – | – | – |
| Counted | on the ground, dynamic event loot | on the ground, dynamic event loot | on the ground, dynamic event loot | on the ground |
Tier 1 is near the coast, Tier 4 deep inland. A nominal of 0 means the item does not spawn as loot on that map.
Magazines
Ammunition
Repaired with
Spawns with
From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.
Chernarus · Livonia
Attachment, 45% chance
Sakhal
Attachment, 15% chance
Nasdara
Attachment, 60% chance
Sell it in your server's trader shop
With dzbot, players on your Nitrado DayZ server — PC, PlayStation, Xbox or Switch 2 — buy items like this one with your server currency on your server website, and the order spawns at their chosen spot after the next restart.





