// dayz item
R12
Seven-shot tactical semi-automatic shotgun fed from an internal magazine. Handy in intense close-quarters engagements. Uses all types of 12ga shotgun shells.

Loadout
Tap a point on the weapon to choose what goes there. Double-tap a point to put it back to standard.

Classname
R12Damage
35
8 per shot
Fire rate
333
rounds/min
Velocity
425
m/s
Recoil
2.69
- Damage
- 35 health · 100 blood · 35 shock
- Pellets
- 8 per shot
- Fire rate
- 333 rounds/min (semi-auto)
- Muzzle velocity
- 425 m/s
- Spread
- 20.6 MOAMOA (minute of angle) measures how far shots stray from where you aim: 1 MOA is about 2.9 cm at 100 m. With this spread a bullet lands up to about 60 cm from the aim point at 100 m and 180 cm at 300 m. Lower is more accurate.
- Recoil
- 2.69 up · 0 sidewaysAverage aim climb per shot in the game's own units; higher kicks harder.
- Zeroing
- 50 m
- Penetration
- 0.5
- Loudness to infected
- 100How far infected and animals notice the shot, relative to other weapons.
Calculated from the game's muzzle velocity and air resistance: how fast the bullet still flies, how far it drops and how long it takes. Below the speed of sound the supersonic crack stops giving the shooter away.
Speed over distance (m/s)
| Distance | Speed | Drop | Time |
|---|---|---|---|
| 100 m | 239 m/s | 42 cm | 0.32 s |
| 200 m | 134 m/s | 275 cm | 0.88 s |
| 300 m | 76 m/s | 1,115 cm | 1.89 s |
| 400 m | 46 m/s | 3,892 cm | 3.7 s |
| 500 m | 38 m/s | 13,506 cm | 7.27 s |
Subsonic from about 40 m · Drop with the barrel level and without zeroing.
- Clearing a jam
- 6–10 s
- Durability
- 225
Jam chance per shot
| Pristine | 0% |
|---|---|
| Worn | 0.1% |
| Damaged | 1% |
| Badly damaged | 10% |
| Ruined | 100% |
A worn magazine adds its own chance on top.
- Buttstock
- 10 health · 100 blood · 20 shock · 1.2 m reach
- Category
- Weapons
- Weight
- 3.26 kg
- Size
- 9×3 (27 slots)
- Slot
- Shoulder
- Length
- 104 cm
- Sway
- ×2.3
Where to find it on Nasdara
- Where you find it
- Police
- Spread
- In some placesShow on the map
Values from the vanilla types.xml of each map. Community servers often change them.
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal (target on the map) | 6 | 5 | 4 | 16 |
| Min (respawns below this) | 5 | 3 | 2 | 14 |
| Lifetime (untouched) | 4 h | 4 h | 4 h | 4 h |
| Restock (wait before respawn) | 0 | 0 | 0 | 0 |
| Quantity when spawned | 10–80% | 20–80% | 20–80% | 10–80% |
| Places | Police | Police | Police | Police |
| Tiers | Tier3, Tier4 | Tier2, Tier3 | – | Tier2, Tier3 |
| Spots | – | – | – | – |
| Counted | on the ground | on the ground | on the ground, dynamic event loot | on the ground |
Tier 1 is near the coast, Tier 4 deep inland. A nominal of 0 means the item does not spawn as loot on that map.
Ammunition
Attachments
Items that fit one of its attachment slots according to the game config.
Repaired with
Spawns with
From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.
Chernarus · Livonia · Sakhal · Nasdara
Attachment, 30% chance
Attachment, 30% chance
Sell it in your server's trader shop
With dzbot, players on your Nitrado DayZ server — PC, PlayStation, Xbox or Switch 2 — buy items like this one with your server currency on your server website, and the order spawns at their chosen spot after the next restart.
















