// dayz item
SK 59/66
A ten-shot semi-automatic rifle, fed from an internal magazine. Older model, but still reliable. Uses 7.62x39mm rounds.

Loadout
Tap a point on the weapon to choose what goes there. Double-tap a point to put it back to standard.

Damage
110
Health per hit
Fire rate
500
rounds/min
Velocity
704
m/s
Recoil
1.31
- Damage
- 110 health · 100 blood · 110 shock
- Fire rate
- 500 rounds/min (semi-auto)
- Muzzle velocity
- 704 m/s
- Spread
- 5.2 MOAMOA (minute of angle) measures how far shots stray from where you aim: 1 MOA is about 2.9 cm at 100 m. With this spread a bullet lands up to about 15 cm from the aim point at 100 m and 45 cm at 300 m. Lower is more accurate.
- Recoil
- 1.31 up · 0.11 sidewaysAverage aim climb per shot in the game's own units; higher kicks harder.
- Zeroing
- 50 / 100 / 200 / 300 m
- Penetration
- 1
- Ricochet below
- 10°
- Loudness to infected
- 100How far infected and animals notice the shot, relative to other weapons.
Calculated from the game's muzzle velocity and air resistance: how fast the bullet still flies, how far it drops and how long it takes. Below the speed of sound the supersonic crack stops giving the shooter away.
Speed over distance (m/s)
| Distance | Speed | Drop | Time |
|---|---|---|---|
| 100 m | 606 m/s | 11 cm | 0.15 s |
| 200 m | 521 m/s | 49 cm | 0.33 s |
| 300 m | 449 m/s | 123 cm | 0.54 s |
| 400 m | 386 m/s | 247 cm | 0.78 s |
| 500 m | 332 m/s | 437 cm | 1.06 s |
| 600 m | 286 m/s | 716 cm | 1.38 s |
| 800 m | 212 m/s | 1,679 cm | 2.2 s |
Subsonic from about 480 m · Drop with the barrel level and without zeroing.
- Clearing a jam
- 6–10 s
- Durability
- 300
Jam chance per shot
| Pristine | 0% |
|---|---|
| Worn | 0.1% |
| Damaged | 1% |
| Badly damaged | 10% |
| Ruined | 100% |
A worn magazine adds its own chance on top.
- Buttstock
- 10 health · 100 blood · 20 shock · 1.2 m reach
- Bayonet
- 40 health · 100 blood · 50 shock · 1.8 m reach
- Category
- Weapons
- Weight
- 3.85 kg
- Size
- 9×3 (27 slots)
- Slot
- Shoulder
- Length
- 106 cm
- Sway
- ×2.4
Where to find it on Nasdara
- Where you find it
- Military
- Spread
- Scattered across the whole mapShow on the map
Values from the vanilla types.xml of each map. Community servers often change them. Nominal and min are added up over all variants.
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal (target on the map) | 20 | 12 | 17 | 22 |
| Min (respawns below this) | 14 | 8 | 11 | 17 |
| Lifetime (untouched) | 8 h | 8 h | 8 h | 8 h |
| Restock (wait before respawn) | 0 | 0 | 0 | 0 |
| Quantity when spawned | 25–75% | 25–75% | 25–75% | 25–75% |
| Places | Military | Military | Military | Military, MilitaryEast, MilitaryWest |
| Tiers | Tier3, Tier4, Tier2 | Tier2, Tier3 | Tier3, Tier2 | Tier2, Tier3 |
| Spots | – | – | – | – |
| Counted | on the ground, dynamic event loot | on the ground, dynamic event loot | on the ground, dynamic event loot | on the ground |
Tier 1 is near the coast, Tier 4 deep inland. A nominal of 0 means the item does not spawn as loot on that map.
Classnames
Each colour or version has its own classname. Nominal is the vanilla target count per map.
| Classname | Chernarus | Livonia | Sakhal | Nasdara |
|---|---|---|---|---|
![]() SKS | 14 | 6 | 11 | 12 |
![]() SKS_Black | 0 | 6 | 0 | 0 |
![]() SKS_Desert | 0 | 0 | 0 | 10 |
![]() SKS_Green | 0 | 0 | 0 | 0 |
![]() SKS_Winter | 0 | 0 | 6 | 0 |
![]() SKS_Woodland | 6 | 0 | 0 | 0 |
Ammunition
Attachments
Items that fit one of its attachment slots according to the game config.
Repaired with
Spawns with
From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.
Chernarus · Livonia · Sakhal · Nasdara
Attachment, 10% chance
- PSO-1 Scope0.6
- Kobra Sights0.4
Sell it in your server's trader shop
With dzbot, players on your Nitrado DayZ server — PC, PlayStation, Xbox or Switch 2 — buy items like this one with your server currency on your server website, and the order spawns at their chosen spot after the next restart.












