// dayz item
Vikhr
A compact firearm heavily influenced by the SVAL and VSS. It can carry side-mounted optics but lacks the integral suppressor. Uses 9x39mm rounds.

Loadout
Tap a point on the weapon to choose what goes there. Double-tap a point to put it back to standard.
Classname
VikhrWhat the loadout changes
The game multiplies recoil and sway over every mounted part; many sights and handguards only add weight.
| Value | Without attachments | With this loadout |
|---|---|---|
| Recoil | 0.68 | 0.655% |
| Weight | 2.2 kg | 2.55 kg15.9% |
| Capacity | – | 10 |
Per part
- 10rd VSS MagRecoil −5% · Capacity 10 · +350 g
Damage
75
Health per hit
Fire rate
923
rounds/min
Velocity
280
m/s
Recoil
0.65
without attachments: 0.685%
- Damage
- 75 health · 100 blood · 75 shock
- Fire rate
- 500 rounds/min (semi-auto) · 923 rounds/min (full auto)
- Muzzle velocity
- 280 m/s
- Spread
- 6.9 MOAMOA (minute of angle) measures how far shots stray from where you aim: 1 MOA is about 2.9 cm at 100 m. With this spread a bullet lands up to about 20 cm from the aim point at 100 m and 60 cm at 300 m. Lower is more accurate.
- Recoil
- 0.65 up · 0.06 sideways5%without attachments: 0.68 up · 0.06 sideways Average aim climb per shot in the game's own units; higher kicks harder.
- Zeroing
- 50 / 100 / 200 / 300 m
- Penetration
- 0.9
- Ricochet below
- 20°
- Capacity
- 10
- Magazine swap
- 0.4 s
- Loudness to infected
- 60How far infected and animals notice the shot, relative to other weapons.
Calculated from the game's muzzle velocity and air resistance: how fast the bullet still flies, how far it drops and how long it takes. Below the speed of sound the supersonic crack stops giving the shooter away.
Speed over distance (m/s)
| Distance | Speed | Drop | Time |
|---|---|---|---|
| 100 m | 241 m/s | 69 cm | 0.39 s |
| 200 m | 207 m/s | 309 cm | 0.83 s |
| 300 m | 179 m/s | 779 cm | 1.35 s |
| 400 m | 154 m/s | 1,559 cm | 1.96 s |
| 500 m | 133 m/s | 2,758 cm | 2.66 s |
| 600 m | 116 m/s | 4,525 cm | 3.48 s |
| 800 m | 90 m/s | 10,649 cm | 5.55 s |
Subsonic from the muzzle · Drop with the barrel level and without zeroing.
- Clearing a jam
- 6–10 s
- Durability
- 250
Jam chance per shot
| Pristine | 0% |
|---|---|
| Worn | 0.1% |
| Damaged | 1% |
| Badly damaged | 10% |
| Ruined | 100% |
A worn magazine adds its own chance on top.
- Buttstock
- 10 health · 100 blood · 20 shock · 1.2 m reach
- Category
- Weapons
- Weight
- 2.55 kg15.9%without attachments: 2.2 kg
- Size
- 6×3 (18 slots)
- Slot
- Shoulder
- Length
- 64 cm
- Sway
- ×2.2
Where to find it on Nasdara
- Where you find it
- Military
- Spread
- Scattered across the whole mapShow on the map
Values from the vanilla types.xml of each map. Community servers often change them.
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal (target on the map) | 4 | 4 | 24 | 8 |
| Min (respawns below this) | 2 | 2 | 18 | 6 |
| Lifetime (untouched) | 8 h | 8 h | 8 h | 8 h |
| Restock (wait before respawn) | 0 | 0 | 0 | 0 |
| Quantity when spawned | 30–80% | 30–80% | 30–80% | 30–80% |
| Places | Military | Military | Military | Military |
| Tiers | Tier2, Tier3 | Tier3 | Tier3 | Tier2, Tier3 |
| Spots | – | – | – | – |
| Counted | on the ground | on the ground | on the ground | on the ground |
Tier 1 is near the coast, Tier 4 deep inland. A nominal of 0 means the item does not spawn as loot on that map.
Magazines
Ammunition
Attachments
Items that fit one of its attachment slots according to the game config.
Repaired with
Spawns with
From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.
Chernarus · Livonia
Attachment, 25% chance
- P1-87-L Scope0.5
- PSO-1 Scope0.5
Attachment, 10% chance
- 10rd VSS Mag0.5
- 20rd SVAL Mag0.35
- 30rd Vikhr Mag0.15
Sakhal · Nasdara
Attachment, 25% chance
- P1-87-L Scope0.5
- PSO-1 Scope0.5
Attachment, 35% chance
- 10rd VSS Mag0.5
- 20rd SVAL Mag0.35
- 30rd Vikhr Mag0.15
Sell it in your server's trader shop
With dzbot, players on your Nitrado DayZ server — PC, PlayStation, Xbox or Switch 2 — buy items like this one with your server currency on your server website, and the order spawns at their chosen spot after the next restart.















