// dayz item
Blaze
Double-barreled break-action rifle loaded with two .308 WIN rounds.

Loadout
Tap a point on the weapon to choose what goes there. Double-tap a point to put it back to standard.

Damage
150
Health per hit
Fire rate
600
rounds/min
Velocity
808
m/s
Recoil
1.89
- Damage
- 150 health · 100 blood · 150 shock
- Fire rate
- 600 rounds/min (single) · 600 rounds/min (Double)
- Muzzle velocity
- 808 m/s
- Spread
- 2.6 MOAMOA (minute of angle) measures how far shots stray from where you aim: 1 MOA is about 2.9 cm at 100 m. With this spread a bullet lands up to about 8 cm from the aim point at 100 m and 23 cm at 300 m. Lower is more accurate.
- Recoil
- 1.89 up · 0 sidewaysAverage aim climb per shot in the game's own units; higher kicks harder.
- Zeroing
- 50 / 100 / 200 / 300 m
- Penetration
- 1
- Ricochet below
- 10°
- Loudness to infected
- 100How far infected and animals notice the shot, relative to other weapons.
Calculated from the game's muzzle velocity and air resistance: how fast the bullet still flies, how far it drops and how long it takes. Below the speed of sound the supersonic crack stops giving the shooter away.
Speed over distance (m/s)
| Distance | Speed | Drop | Time |
|---|---|---|---|
| 100 m | 731 m/s | 8 cm | 0.13 s |
| 200 m | 661 m/s | 35 cm | 0.27 s |
| 300 m | 598 m/s | 84 cm | 0.43 s |
| 400 m | 541 m/s | 160 cm | 0.61 s |
| 500 m | 490 m/s | 270 cm | 0.8 s |
| 600 m | 443 m/s | 421 cm | 1.02 s |
| 800 m | 363 m/s | 885 cm | 1.52 s |
Subsonic from about 860 m · Drop with the barrel level and without zeroing.
- Clearing a jam
- 6–10 s
- Durability
- 250
Jam chance per shot
| Pristine | 0% |
|---|---|
| Worn | 0.1% |
| Damaged | 1% |
| Badly damaged | 10% |
| Ruined | 100% |
A worn magazine adds its own chance on top.
- Buttstock
- 10 health · 100 blood · 20 shock · 1.2 m reach
- Category
- Weapons
- Weight
- 2.82 kg
- Size
- 9×3 (27 slots)
- Slot
- Shoulder
- Length
- 105 cm
- Sway
- ×2.2
Where to find it on Nasdara
- Where you find it
- Hunting
- Spread
- In some placesShow on the map
Values from the vanilla types.xml of each map. Community servers often change them. Nominal and min are added up over all variants.
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal (target on the map) | 18 | 8 | 6 | 4 |
| Min (respawns below this) | 14 | 5 | 4 | 3 |
| Lifetime (untouched) | 8 h | 8 h | 8 h | 8 h |
| Restock (wait before respawn) | 0 | 0 | 0 | 0 |
| Quantity when spawned | 0–75% | 0–75% | 0–75% | 0–75% |
| Places | Hunting | Hunting | Hunting | Hunting |
| Tiers | Tier3, Tier4 | Tier2, Tier3 | Tier2 | Tier2 |
| Spots | – | – | – | – |
| Counted | on the ground | on the ground | on the ground | on the ground |
Tier 1 is near the coast, Tier 4 deep inland. A nominal of 0 means the item does not spawn as loot on that map.
Classnames
Each colour or version has its own classname. Nominal is the vanilla target count per map.
| Classname | Chernarus | Livonia | Sakhal | Nasdara |
|---|---|---|---|---|
![]() B95 | 18 | 8 | 6 | 4 |
![]() B95_Black | – | – | – | – |
![]() B95_Green | – | – | – | – |
Ammunition
Attachments
Items that fit one of its attachment slots according to the game config.
Repaired with
Used for crafting
Recipes that take this item as one of their two ingredients.
Saw off barrel
8 sgivesSawed-off Blaze
The game works out amounts here at random or from the ingredients.
Spawns with
From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.
Chernarus · Livonia · Sakhal · Nasdara
Attachment, 20% chance
Sell it in your server's trader shop
With dzbot, players on your Nitrado DayZ server — PC, PlayStation, Xbox or Switch 2 — buy items like this one with your server currency on your server website, and the order spawns at their chosen spot after the next restart.









