Radio bunkers on Nasdara
At night a transmitter on 80.0 MHz sends morse code – which bunker opens and with which code. How to listen in, read the grid, get inside and what waits in the crate.
Tap along with what you hear: first the grid (6 digits), then the code (4 digits). Five beeps make one digit.
Nothing heard yet. Three bunkers go on air one after another each night – just keep tapping, the next one starts by itself.
Nasdara has 23 locked bunkers with a keypad by the door. Three of them are active each night. Which ones, and what their codes are, you only learn by radio: a transmitter sends both as morse code at night. The decoder above turns the beeps into the bunker on the map and its door code.
How the radio works
- You need a Handheld Transceiver or a Field Transceiver with a 9V Battery. Switch it on and tune it to 80.0 MHz. Hold it or stay close to it.
- It only sends at night, from 17:45 to 6:00 in-game time. During the day it is silent.
- Each night three bunkers come one after another, with a short pause in between. Then it all repeats a few minutes later – you get several tries.
- Every bunker is ten digits: first six for the map grid, then four for the door code.
- Every digit is exactly five beeps, short and long. A long beep lasts about three times as long as a short one.
| Digit | Beeps |
|---|---|
| 1 | short long long long long |
| 2 | short short long long long |
| 3 | short short short long long |
| 4 | short short short short long |
| 5 | short short short short short |
| 6 | long short short short short |
| 7 | long long short short short |
| 8 | long long long short short |
| 9 | long long long long short |
| 0 | long long long long long |
You don't have to learn the table: just tap every beep into the decoder with "Short" or "Long". After five beeps the digit appears, after six digits the map shows the bunker, after ten the code is complete and the next bunker starts by itself.
Reading the grid
The first six digits are the game's map grid in 100-metre squares: three digits for the distance east from the west edge, three for the distance south from the north edge.
065 090 means 6.5 km east of the west edge and 9.0 km south of the north edge. That hits a square of 100 × 100 metres – and each one holds at most one of the 23 bunkers. That is why the decoder knows the bunker as soon as the grid is complete. If one digit is off, it suggests the bunker that differs in just that digit.
Getting inside
- There is a keypad at the entrance. Enter the four digits and confirm. The keypad has room for six characters – don't worry, the four are enough.
- From outside the door only opens while the bunker is active that night. Yesterday's code opens nothing, and the next night brings other bunkers with new codes.
- The door shuts by itself after about twelve seconds and locks again. Remember the code in case you need to get back in.
- From inside you can always get out.
What's inside
Every active bunker has a wooden crate. What it holds, each server sets in its mission files – here is what the crate holds on the chosen server or in vanilla, with each item's chance:
- One of 250%Gun case (black)Inside: SCR 17, SCR Precision Buttstock 50% / SCR Buttstock 50%, Marksman Scope, 20rd SCR 17 Mag ×2, Boxed .308 WIN Rounds, 9V Battery, Gun case key (blue)50%Gun case (white)Inside: VS-89, Boxed 7.62x54mmR Tracer Rounds, Marksman Scope, 10rnd VS-89 Mag ×2, 9V Battery, Gun case key (red)
As set in Nasdara's vanilla mission files. Servers can fill the crate differently.
On top of that there is regular military loot on the shelves and floor: weapons, explosives, tools, clothes and containers.
The crate is no stash. When the bunker's round ends, it disappears with everything still in it. Take what you want and don't fill it with your own gear.
Tips
- It is pitch dark down there. Bring a Head Torch or a Glow Stick – in vanilla the night vision goggles are only in the crate.
- Everyone on the server hears the radio. Expect others to run to the same bunker or to wait for you at its only entrance.
- Record the transmission with your phone or console. Then you can tap along calmly and replay a beep you missed.
- Nights are often much shorter than days. On many servers you have only 20 to 30 real minutes before the transmitter goes quiet – the decoder keeps heard codes for about that long.
- Servers can change all of this: more active bunkers, other air times, even letters in the code. The decoder reads digits only, like the vanilla game.






