Animals and hunting

Which animals live on which map, what skinning gives you and what it is good for, how wolves and bears behave, and how to trap and fish.

One deer gives you more food than a backpack full of cans, plus fat, bones and a pelt you can turn into gear. Some animals hunt back, though — wolves and bears are among the most dangerous things in DayZ.

Which animals live where

AnimalChernarusLivoniaSakhalNasdara
Wolfyesyesyes–
Brown bearyesyesyes–
Red deer, roe deeryesyes––
Reindeer––yes–
Wild boaryesyes–yes
Pig, cowyesyes––
Sheep, goatyesyesyesyes
Mouflon, feral dogs, monitor lizard–––yes
Hare, foxyesyesyesyes
Henyesyes–yes
  • Herds of deer, reindeer, boar and farm animals move between fixed grazing areas, so where you saw a herd once, you'll find one again.
  • On Chernarus, wolf packs live mostly in the forests of the west, the north and the north-east; bears keep to the far north and the western edge. Sakhal has the most bears of all maps.
  • On Nasdara, packs of feral dogs take the wolves' place: their pack behaviour has the same hunting and circling phases.

How many animals a server spawns is a server setting; the server overview on the wiki's start page shows whether your server has more or fewer than vanilla.

Skinning and butchering

Crouch next to a dead large animal with a knife or another blade — hatchets, axes, a sickle, a screwdriver, a crowbar or most bayonets work too. Skinning takes about 10 seconds and wears your tool a little. Small animals (hare, fox, hen, lizard) become an item when they die: pick them up and cut them with a knife instead. Fish are gutted the same way.

Some things to know:

  • Damaged meat stays in the body. Each body part gives its share of the meat only while it is undamaged — a shot through the chest or belly costs you steaks, a headshot ruins the headdress.
  • A worn tool gives worn bones and a worn pelt.
  • On Sakhal, carcasses freeze in the cold, and a frozen body can't be skinned. Skin your kill soon.
  • Skinning makes your hands bloody, and everything you get carries salmonella until cooked. Wash your hands before you eat — see Diseases.
  • A wounded animal never bleeds to death. If it runs off, you have to find it and finish it.

What each animal gives

Undamaged and skinned with a good tool:

AnimalMeatPeltFatBonesGutsExtra
Cow18 beef steaks1345
Red deer18 venison steaks1333
Reindeer18 reindeer steaks1333
Brown bear16 bear steaks2254Headdress
Pig14 pork steaks1122
Wild boar13 pork steaks1122
Sheep13 mutton steaks1122
Roe deer10 venison steaks1112
Wolf9 wolf steaks1112Headdress
Goat9 chevon steaks1112
Hare2–4 hare legs1–a few–
Fox2–4 fox steaks1–a few–
Hen2–4 chicken steaks––a few–feathers

Bones come in stacks of several. A big cow or deer steak is a full meal; wolf, sheep and goat steaks are smaller.

What the parts are good for

FatLardBonesBoneGutsGutsChicken FeathersChickenFeather
  • Meat: cook it before you eat it — see Fire and cooking. Wolf and bear meat often keep their salmonella even when cooked.
  • Fat: put it in the pan with your meat and the fat is used up instead of the meat. A full piece of fat also adds about 15 minutes to a torch. You can eat it, but it is not fire fuel.
  • Bones: a bone and a stone make a Bone Knife (or knap a bone against a rock). A bone and a blade make a Bone Fishing Hook for fishing. A bone knife on a long or sharpened stick makes an improvised spear.
  • Guts: with a blade, a big enough portion of guts becomes a Rope. Guts are edible, and in a barrel of water together with plants they turn into garden lime.
  • Feathers: fletch improvised crossbow bolts.
  • Headdress: wolves and bears give a wearable headdress; a fox pelt and a leather sewing kit make one too.

Pelts and leather

Garden LimeGardenLimeTanned LeatherTannedLeatherLeather Sewing KitLeatherSewingKit

Tan a pelt with garden lime and it becomes tanned leather. You can also put pelts into a barrel filled with water and lime. Bigger pelts give more leather:

PeltLeather with garden lime
Bear12
Cow8
Deer, reindeer, mouflon, boar, pig, wolf, sheep, goat4
Fox2
Hare1

A worn pelt gives less. From two pieces of leather and a leather sewing kit you make a Leather Backpack or a Waterskin. A wild boar pelt with a rope becomes a Fur Courier Bag, and that with three sticks a Fur Backpack.

Wolves and bears

Wolves

Wolves come in packs of several animals — on Chernarus sometimes up to ten. They are the most watchful animals in the game: they see you from 100–200 metres in daylight and hear you from up to 100 metres. Night, rain and fog shorten how far they see; crouching or lying down makes you a smaller target.

A pack usually circles you before it attacks. Each bite does real damage, shocks you, and almost always makes you bleed through bare skin — clothing helps. Several wolves at once can take you down fast. Their packs move to their hunting grounds from mid-morning to afternoon and again in the evening.

Bears

A brown bear sees poorly — 20 to 60 metres — but hears well, and it notices gunshots from a long way off. Get within about 15–50 metres and it reacts at once; stay within about 30 metres for ten seconds or so and it gets annoyed. Any hit makes it furious.

A bear swipe hits harder than a wolf bite, and its strongest blow can knock you out on the spot. Bleeding is almost certain. With about four times a wolf's health, a bear takes a lot to bring down — keep your distance and back away if one starts watching you.

Traps

Snare TrapRabbitSnareTrapSmall Fish TrapSmallFishTrapFish Net TrapFishNetTrap
TrapHow to make itWhere to set itBaitCatches
Snare trapShort stick + metal wireSoft ground you could dig inFruit or vegetables for hare and hen, worms for fox and hen, meat for foxHare, hen, fox; lizards on Nasdara
Small fish trapPlastic bottle cut with a knifeIn the sea or fresh waterEarthwormSmall fish
Fish net trapNetting + metal wireIn the sea or fresh waterEarthwormLarge fish
  • A trap works for about 20 minutes after you set it. Unbaited, the chance it catches anything in that time is about 15 %; with good bait it is about 75 %.
  • A catch only appears while nobody stands near the trap — early on, keep at least about 15 metres away; the distance shrinks over time.
  • Touching the trap or its bait restarts the timer. A failed round eats part of the bait.
  • Each trap lasts about 20 catches.

What the fish traps bring in:

MapSmall trap at seaSmall trap in fresh waterNet at seaNet in fresh water
Chernarus, LivoniaSardinesBitterlingsMackerelCarp
SakhalShrimpnothingWalleye pollock, steelhead troutnothing
Nasdaranothingsmall fishnothingCarp, catfish

A bear trap is not for hunting: it hurts and cripples whatever steps into it, including you.

Fishing

Fishing RodFishingRodSimple Fishing RodImprovisedFishingRodFishing HookHookBone Fishing HookBoneHookWooden Fishing HookWoodenHookJigJigEarthwormWorm

You need a rod with a hook, and ideally an earthworm on the hook.

  • Rod: a fishing rod from coastal loot, or a simple fishing rod made from a rope and a long or sharpened stick. On Nasdara rods and hooks don't spawn — craft them.
  • Hook: a fishing hook, a jig, a bone hook (bone + blade) or a wooden hook (short stick + blade).
  • Bait: an earthworm. Dig for worms on soft, fertile ground with a knife or a shovel; a shovel brings up three at a time. A jig works without bait.

Crouch at the shore and cast into the sea or fresh water within about 20 metres. Wells don't count.

MapSeaFresh water
Chernarus, LivoniaMackerelCarp
SakhalWalleye pollock, steelhead troutonly junk
Nasdaraonly junkCarp, catfish

Now and then you pull up junk instead — old boots or a cooking pot.

SetupHow fast fish biteFish size
Fishing rod + hook + wormwithin a few tries, about 15–25 secondslarge
Fishing rod + jiga bit slowerlarge
Fishing rod + hook, no wormabout two minutes–
Simple rod + bone or wooden hook + wormslowerabout half
  • Carp and mackerel bite best at dawn and dusk; pollock and trout around midday. Weather makes no difference.
  • Every catch, and every bite you let pass, uses up the worm. A missed pull doesn't.
  • Hooks wear out: a wooden hook lasts about 3 bites, a bone hook about 7, a jig about 12, a metal hook about 20.