// dayz infected
Firefighter
Health
100
total
Head
30
×1.5 from bullets
Hit
6.5
health per swing
Sprint
8.9
m/s
Attacks
What one hit does to you before your clothing absorbs any of it, how far it reaches and how long until the next.
| Attack | Health | Shock | Reach | Cooldown |
|---|---|---|---|---|
| Short swing | 6.5 | 12 | 1.3 m | 1.25 s |
| Lunge | 8.5 | 12 | 1.75 m | 2.75 s |
| On the run | 6.5 | 12 | 1.3 m | 1.25 s |
| Low swing | 6.5 | 12 | 2 m | 1.25 s |
| Crawling | 6.5 | 12 | 2 m | 1.25 s |
Where to hit
Each body zone has health of its own and multiplies the damage it takes; a head with 30 health and ×1.5 from bullets drops to almost any rifle round.
| Zone | Health | Bullets | Melee | Explosions |
|---|---|---|---|---|
| Head | 30 | ×1.5 | ×0.7 | ×3 |
| Torso | 100 | ×1.42 | ×1.2 | ×2 |
| Legs | 100 | ×1 | ×1 | ×2 |
Where they spawn
The infected zones of the vanilla map that spawn this type, with how many such zones the map has.
- Fire stations9 zones
What they carry
From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.
In the pockets, 20% chance
- Duct Tape0.07
- 9V Battery0.07
- Matches0.07
- Sewing Kit0.07
- Can Opener0.05
- Rope0.07
- Rag0.07
- Flashlight0.07
Worn, 100% chance
Variants
Each look of this type has its own classname; they differ in health and loot.
| Classname | Health | Pockets |
|---|---|---|
| ZmbM_FirefighterNormal | 100 | 3×4 |