// dayz infected

Paramedic

Health

100

total

Head

30

×1.5 from bullets

Hit

6.5

health per swing

Sprint

8.9

m/s

Attacks

What one hit does to you before your clothing absorbs any of it, how far it reaches and how long until the next.

AttackHealthShockReachCooldown
Short swing6.5121.3 m1.25 s
Lunge8.5121.75 m2.75 s
On the run6.5121.3 m1.25 s
Low swing6.5122 m1.25 s
Crawling6.5122 m1.25 s

Where to hit

Each body zone has health of its own and multiplies the damage it takes; a head with 30 health and ×1.5 from bullets drops to almost any rifle round.

ZoneHealthBulletsMeleeExplosions
Head30×1.5×0.7×3
Torso100×1.42×1.2×2
Legs100×1×1×2

Where they spawn

The infected zones of the vanilla map that spawn this type, with how many such zones the map has.

  • Hospitals23 zones
  • Fire stations9 zones

What they carry

From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.

For ZmbF_DoctorSkinny, ZmbM_DoctorFat

For ZmbF_NurseFat, ZmbF_ParamedicNormal_Blue, ZmbF_ParamedicNormal_Green, ZmbF_ParamedicNormal_Red, ZmbM_ParamedicNormal_Black, ZmbM_ParamedicNormal_Blue, ZmbM_ParamedicNormal_Green, ZmbM_ParamedicNormal_Red

For ZmbM_NBC_Yellow

In the pockets, 20% chance

In the pockets, 1% chance

Variants

Each look of this type has its own classname; they differ in health and loot.

ClassnameHealthPockets
ZmbF_DoctorSkinny1003×4
ZmbF_NurseFat1003×4
ZmbF_NurseFat_Winter1003×4
ZmbF_ParamedicNormal_Blue1003×4
ZmbF_ParamedicNormal_Green1003×4
ZmbF_ParamedicNormal_Red1003×4
ZmbM_DoctorFat1003×4
ZmbM_DoctorFat_Winter1003×4
ZmbM_NBC_White1003×4
ZmbM_NBC_Yellow1003×4
ZmbM_ParamedicNormal_Black1003×4
ZmbM_ParamedicNormal_Blue1003×4
ZmbM_ParamedicNormal_Green1003×4
ZmbM_ParamedicNormal_Red1003×4