// dayz infected
Mummy
Health
1,000
total
Head
500
×1.5 from bullets
Hit
10
health per swing
Sprint
8.9
m/s
Attacks
What one hit does to you before your clothing absorbs any of it, how far it reaches and how long until the next.
| Attack | Health | Shock | Reach | Cooldown |
|---|---|---|---|---|
| Short swing | 10 | 35 | 1.3 m | 1.25 s |
| Lunge | 10 | 35 | 1.75 m | 2.75 s |
| On the run | 10 | 35 | 1.3 m | 1.25 s |
| Low swing | 10 | 35 | 2 m | 1.25 s |
| Crawling | 10 | 35 | 2 m | 1.25 s |
Where to hit
Each body zone has health of its own and multiplies the damage it takes; a head with 30 health and ×1.5 from bullets drops to almost any rifle round.
| Zone | Health | Bullets | Melee | Explosions |
|---|---|---|---|---|
| Head | 500 | ×1.5 | ×0.7 | ×3 |
| Torso | 1,000 | ×1.42 | ×1 | ×2 |
| Arms | 1,000 | ×1 | ×1 | ×1 |
| Legs | 1,000 | ×1 | ×1 | ×2 |
Where they spawn
The infected zones of the vanilla map that spawn this type, with how many such zones the map has.
Only at events, not in the map's infected zones.
What they carry
From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.
In the pockets, 20% chance
In the pockets, 5% chance
In the pockets, 50% chance
In the pockets, 50% chance
In the pockets, 50% chance
Variants
Each look of this type has its own classname; they differ in health and loot.
| Classname | Health | Pockets |
|---|---|---|
| ZmbM_Mummy | 1,000 | 3×4 |