// dayz infected

Soldier

Health

100–115

total

Head

30

×1.5 from bullets

Hit

8.5

health per swing

Sprint

8.9

m/s

Attacks

What one hit does to you before your clothing absorbs any of it, how far it reaches and how long until the next.

AttackHealthShockReachCooldown
Short swing8.5121.3 m1.25 s
Lunge11161.75 m2.75 s
On the run8.5121.3 m1.25 s
Low swing8.5122 m1.25 s
Crawling8.5122 m1.25 s

Where to hit

Each body zone has health of its own and multiplies the damage it takes; a head with 30 health and ×1.5 from bullets drops to almost any rifle round.

ZoneHealthBulletsMeleeExplosions
Head30×1.5×0.7×3
Torso100×1.42×1.2×2
Legs100×1×1×2

Where they spawn

The infected zones of the vanilla map that spawn this type, with how many such zones the map has.

  • Military33 zones
  • Military (hard)16 zones
  • Contaminated zones4 zones

What they carry

From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.

For ZmbF_usSoldier_Heavy_Desert

For ZmbF_usSoldier_normal_Desert, ZmbM_PatrolNormal_Autumn, ZmbM_PatrolNormal_Flat, ZmbM_PatrolNormal_PautRev, ZmbM_PatrolNormal_Summer, ZmbM_SoldierNormal, ZmbM_usSoldier_normal_Desert

For ZmbM_NBC_Grey

In the pockets, 20% chance

In the pockets, 3% chance

Variants

Each look of this type has its own classname; they differ in health and loot.

ClassnameHealthPockets
ZmbF_eastSoldier_Heavy_Navy1153×4
ZmbF_eastSoldier_Normal_Navy1153×4
ZmbF_SoldierNormal1003×4
ZmbF_usSoldier_Heavy_Desert1153×4
ZmbF_usSoldier_Heavy_Woodland1153×4
ZmbF_usSoldier_normal_Desert1153×4
ZmbF_usSoldier_normal_Woodland1153×4
ZmbM_eastSoldier_normal_Navy1153×4
ZmbM_NBC_Grey1153×4
ZmbM_PatrolNormal_Autumn1153×4
ZmbM_PatrolNormal_Flat1153×4
ZmbM_PatrolNormal_PautRev1153×4
ZmbM_PatrolNormal_Summer1153×4
ZmbM_PatrolNormal_Winter1153×4
ZmbM_SoldierNormal1153×4
ZmbM_usSoldier_normal_Desert1153×4
ZmbM_usSoldier_normal_Woodland1153×4