// dayz infected
Soldier
Health
100–115
total
Head
30
×1.5 from bullets
Hit
8.5
health per swing
Sprint
8.9
m/s
Attacks
What one hit does to you before your clothing absorbs any of it, how far it reaches and how long until the next.
| Attack | Health | Shock | Reach | Cooldown |
|---|---|---|---|---|
| Short swing | 8.5 | 12 | 1.3 m | 1.25 s |
| Lunge | 11 | 16 | 1.75 m | 2.75 s |
| On the run | 8.5 | 12 | 1.3 m | 1.25 s |
| Low swing | 8.5 | 12 | 2 m | 1.25 s |
| Crawling | 8.5 | 12 | 2 m | 1.25 s |
Where to hit
Each body zone has health of its own and multiplies the damage it takes; a head with 30 health and ×1.5 from bullets drops to almost any rifle round.
| Zone | Health | Bullets | Melee | Explosions |
|---|---|---|---|---|
| Head | 30 | ×1.5 | ×0.7 | ×3 |
| Torso | 100 | ×1.42 | ×1.2 | ×2 |
| Legs | 100 | ×1 | ×1 | ×2 |
Where they spawn
The infected zones of the vanilla map that spawn this type, with how many such zones the map has.
- Military33 zones
- Military (hard)16 zones
- Contaminated zones4 zones
What they carry
From cfgspawnabletypes.xml: each group rolls its chance, then one item of the group is picked.
For ZmbF_usSoldier_Heavy_Desert
In the pockets, 10% chance
- Nota Cola0.05
- Pipsi Cola0.05
- Spite Lemonade0.05
- Canned Tuna0.1
- Canned Sardines0.05
- Canned Peaches0.05
- Canned Spaghetti0.05
- Canned Baked Beans0.05
- Canned Bacon0.1
- Canteen0.1
Worn, 80% chance
Worn, 30% chance
For ZmbF_usSoldier_normal_Desert, ZmbM_PatrolNormal_Autumn, ZmbM_PatrolNormal_Flat, ZmbM_PatrolNormal_PautRev, ZmbM_PatrolNormal_Summer, ZmbM_SoldierNormal, ZmbM_usSoldier_normal_Desert
In the pockets, 10% chance
- Nota Cola0.05
- Pipsi Cola0.05
- Spite Lemonade0.05
- Canned Tuna0.1
- Canned Sardines0.05
- Canned Peaches0.05
- Canned Spaghetti0.05
- Canned Baked Beans0.05
- Canned Bacon0.1
- Canteen0.1
In the pockets, 25% chance
Worn, 3% chance
Worn, 60% chance
- OKZK Cap0.2
- Tanker Helmet0.1
- Pilotka0.1
- Beret0.5
- Flight Helmet0.1
Worn, 8% chance
Worn, 20% chance
- Field Vest0.8
- Assault Vest0.05
For ZmbM_NBC_Grey
In the pockets, 20% chance
In the pockets, 3% chance
Variants
Each look of this type has its own classname; they differ in health and loot.
| Classname | Health | Pockets |
|---|---|---|
| ZmbF_eastSoldier_Heavy_Navy | 115 | 3×4 |
| ZmbF_eastSoldier_Normal_Navy | 115 | 3×4 |
| ZmbF_SoldierNormal | 100 | 3×4 |
| ZmbF_usSoldier_Heavy_Desert | 115 | 3×4 |
| ZmbF_usSoldier_Heavy_Woodland | 115 | 3×4 |
| ZmbF_usSoldier_normal_Desert | 115 | 3×4 |
| ZmbF_usSoldier_normal_Woodland | 115 | 3×4 |
| ZmbM_eastSoldier_normal_Navy | 115 | 3×4 |
| ZmbM_NBC_Grey | 115 | 3×4 |
| ZmbM_PatrolNormal_Autumn | 115 | 3×4 |
| ZmbM_PatrolNormal_Flat | 115 | 3×4 |
| ZmbM_PatrolNormal_PautRev | 115 | 3×4 |
| ZmbM_PatrolNormal_Summer | 115 | 3×4 |
| ZmbM_PatrolNormal_Winter | 115 | 3×4 |
| ZmbM_SoldierNormal | 115 | 3×4 |
| ZmbM_usSoldier_normal_Desert | 115 | 3×4 |
| ZmbM_usSoldier_normal_Woodland | 115 | 3×4 |